Node:Multiplayer Games, Previous:Command Line, Up:Usage
One of the more fun aspects of TTD is playing a multiplayer game against an actual human opponent, which is a nice change from the brain-damaged computer players. Now the question is, how does this work with TTDPatch?
For the most part, TTDPatch works well in network games if you pay attention to these issues:
In practice, it's easiest to set up TTDPatch on one of the computers, and then copy
both the ttdpatch.exe
and ttdpatch.cfg
files
(and also newgrf.cfg
and all the new .grf
files, if you use them) to the other computer
without changing them. If both copies aren't exactly the same, it's very likely that
the multiplayer game will become desynchronised, and basically split into two
separate games that are not linked anymore (and playing a desynchronised game will very likely
lead to a crash). There are few switches (listed below) that may work even if they're not set
identically on each computer, though.
Note that under Windows 2000/XP, the game may become desynchronized much
faster than under other operating systems. The cause of this is not clear,
and therefore it is difficult to fix. However, the
Tools page on the TTDPatch site
has a program called sv2flip
which may help in resynchronizing savegames.
Additionally, it is impossible to use most of the patches that require the Ctrl key, because this key cannot be transmitted via the networking protocol TTD uses, and therefore two different things would happen on the two computers. Therefore TTDPatch should not even recognize the Ctrl key in multiplayer mode (and if it does, it's a bug). The only exception to this is using the Ctrl key for selecting the station size when placing a new station.
Here is tentative list of which switches do, and which do not work in multiplayer, supplied by Marcin Grzegorczyk. It is based mostly on a crude analysis of the internal working of TTD's multiplayer mode (and a few tests), but since I've never tried it myself I can't vouch for the correctness. Peruse at your own risk...
Marcin was not able to test the above thoroughly, some switches may still cause crashes or loss of synchronization. Also, some switches offer multiple features, of which one may work right while another doesn't. All feedback welcome, please submit corrections or additions if you can!