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New Patches
Please read the manual (linked to by the question mark
)
for a detailed description of each feature.
New Graphics for all vehicle types: now it
is possible to load graphics for all types of vehicles, not only ships
Unified Maglev (unifiedmaglev, -XM):
Make both monorail and maglev engines available for both track systems, which are
in reality two different aspects of magnetic levitation
Bridge Speed Limits (bridgespeedlimits, -XX):
Set the speed limit of the two fastest bridge types
Eternal Game (eternalgame, -Xe):
Keep playing forever, time no longer stops in 2070
Show Full Date (showfulldate, -d):
Always show the full date, including the day, in the status bar (not only when paused)
Signals on Road Traffic Side (signalsontrafficside, -Ys):
Display railway signals on the same side as the road traffic
Electrified Railways (electrifiedrailway, -XE):
Join monorail and maglev (see unimaglev above), and replace the second track system
with electrified railways. Load the elrails.grf file to see the catenary system.
New Starting Year (startyear, -XY):
Choose the year in which new games start
Realistic Acceleration (mountains, -m, curves, -c):
Change the calculation of train and road vehicle acceleration to a more realistic one
Error Popup Time (errorpopuptime, -YE):
Choose how long (in seconds) red error popup windows are shown
New Town Growth Switches (too many switches to list):
Modify what factors cause a town to grow and how much
Miscellaneous Modifications (miscmods, -Yo):
Selectively disable some minor aspects of the patch (such as some generalfixes modifications)
Save Optional Data (saveoptionaldata, -Xx):
Save additional data in the savegame to ensure consistency
More Build Options (morebuildoptions, -YB):
Build more industries per town, oil refineries away from the map, and crossing tunnels
Semaphore Signals (semaphores, -YS):
Use semaphores for signals before 1975. Need to load signals.grf from above to see them.
Plant Many Trees (plantmanytrees, -Yp):
Plant a large rectangular area of trees with two clicks
More Hotkeys (morehotkeys, -YH):
Define hot keys for all options in the railway and road construction menus, as well as
for display settings such as building transparency
More Currencies and Euro (morecurrencies, -XC; cusmultiplier):
Introduce the Euro currency in 2002, and add the Hungarian Forint to the currency
list as well as a custom currency
Manual Track Conversion (manualconvert, -Ym):
Convert track from on type to another simply by building over it
Enhanced Graphical User Interface (enhancegui, -YG):
Improve station construction menu by showing buttons for all sizes from largestations,
and enhance the depot window to simplify selling many vehicles
More Town Statistics (moretownstats, -Yt):
Show how amount of passengers, mail, goods accepted by towns (also food and water
depending on climate)
New Wagon Age Rating (newagerating, -Ya):
Make station ratings less susceptible to slightly aged wagons
Build on Slopes (buildonslopes, -Yb):
Construct tracks, roads, depots and stations on slopes (with some restrictions)
Track Type Cost Differences (tracktypecostdiff, -Yc):
Make the advanced track systems be more expensive
New Plane Speed (planespeed, -YP):
Make planes fly at the indicated speed, not a quarter thereof
Build on Coasts (buildoncoasts, -YC):
Build on coasts without having to bulldoze the water first
Sell Entire Trains (fastwagonsell, -Yw):
Sell entire trains by selling the engine with Ctrl
New Road Vehicle Crashes (newrvcrash, -Yr):
Choose what happens when road vehicles and trains collide
Stable Industries (stableindustry, -Xi):
Prevent any industry from closing down if a stable economy is selected
Experimental Features (experimentalfeatures, -XF):
various experimental features that are still under development
New Sign Cheats
Cht: Semaphores: Switch between
semaphore and light signals
Cht: PlantTrees: Plant trees in
a rectangular area around the sign (especially useful for lumber mills)
Cht: RemoveHQ: Remove the comany
headquarters
Cht: Climate: Switch the current climate
Cht: Subsidy: Force a new subsidy to be
offered
Cht: Debugger: Activate TTD's built-in
debugger
Cht: Graphics: Activate or deactivate
specific new .grf files
New in generalfixes:
The display of all amounts of litres is multiplied by 10, because 1000 litres are
a ton, not 100
Subsidies for food or fizzy drinks will work now (previously the target was an industry instead of a town)
When a station is removed permanently (the gray sign disappears), all subsidies connected to that station are removed as well to prevent bugs and crashes.
Bridges and tunnels owned by nobody (i.e. placed in the scenario editor) can now
be removed by anyone
Fixed bug in number of town buildings if building under construction was removed
Towns can now build on water banks
The icons for monorail and maglev tunnels are now correct (they were switched before)
TTD will no longer build temperate-climate banks in the sub-tropical climate
TTD will no longer show a church instead of some shops & offices in snow areas
Zeppelins no longer crash on heliports. With miscmods 128, they won't
crash on large airports either.
Remember previous track type and use it as default for the rail construction window.
Can be disabled by miscmods 512.
Ships stuck under a bridge will be able to break free
Wooden bridge and houses with the lowest start year are available in all years now,
to avoid lock-ups
Rescale company graph windows when a company is deselected. Can be disabled with miscmods 2048.
Other Changes
Full screen mode should now work in Windows 2000 and XP, as long as the graphics
card supports it. It is no longer necessary to turn on Windows 95 compatibility.
Sign cheats can now be entered with a semicolon (e.g. "Cht; Year 1965") because the
French keyboard cannot generate a colon in TTD
Giant screenshots no longer reset the zoom level
The multi-head patch can reverse all engines now, even (unrealistically) steam engines
Subsidiaries and "Cht: PlayerID" should work fine in multiplayer games now
With moveerrorpopup, the error message is now always moved to the top-left corner
The file name of crash logs is now crash*.txt, not ttdcrash.*, and the crash logger
works for the Windows version too
Loading games with a too large morevehicles setting should be reasonably safe, "reducedsaves" is now obsolete (or rather automatic).
Several sign cheats have been renamed: Reloadengines is now Resetvehicles,
RemoveEngines is now RemoveVehicles and AllEngines is now AllVehicles.
The old names are still recognized, but they are considered obsolete now and will be removed in a future version.
When writing a configuration file, TTDPatch sorts new switches alphabetically, and
retains the order of the existing switches (but see debug switches)
With morenews, news items are displayed when a lumber mill runs out of trees, and when an airport is cleared of a crashed plane or zeppelin
It is now possible to have signs with identical texts, previously all signs had to be unique
The Windows version now has a program icon, and the DOS version is supplied with an
auxiliary icon file (which should be used automatically by Windows)
Bit switches can now be specified more conveniently
"keepsmallairports" now only applies to human players, which should help with the
problem of the AI sending large planes to small airports, causing lots of crashes
When clicking on the depot button in a vehicle window, if the current order is to
a depot already, the vehicle will now obey the manual depot order
The AI now always buys both heads, whether 'multihead' is on or off
It is now possible to remove company statues (but not other companies' statues) without the Ctrl key if the 'extradynamite' switch is on
When all company statues are removed from a town the transport rating bonus also vanishes now
Limited keyboard remapping capability is now available for WinTTD (activated if the remapping file ttdpatchw.kbd is present)
With miscmods 1024, the amount of steam produced by a steam engine is doubled, and it
lasts twice as long.
No wagons are displayed, and no "New wagon available" messages appear if there are no engines to buy.
Bug Fixes
Several crashes in Windows XP were fixed
Fixed problem on Windows 2000 and XP, giving the error message "No language data present."
Fixed bug in TTD: UFO explosions sometimes removed one of the entrances of a tunnel,
and other objects that should not be removed
With gotodepot on, airports could sometimes stall if all terminals were occupied
Train wagons will now never disappear from the purchase list
In the Windows version, the backspace key is safe to use now, and will never trigger
a "replay" of previous key strokes
In the DOS version, using the keyboard shortcuts for screenshots (Ctrl-S and Ctrl-G)
will no longer cause multiple screenshots to be made
Fixed bug with bribe option in multiplayer games: if a bribe failed, all companies
were banned from the town, not only the one attempting the bribe
With moreairports on, sometimes cities refused construction of the first airport
Improved TTD error messages when problems occur placing bridges as well as placing some items on a slope
TTD bug fixed: the maximum cost of terrain levelling for town expansion is a fixed value, independent of inflation (activated by 'generalfixes', can be disabled by 'miscmods 128')
TTD bug fixed: period ('.') works as backspace in WinTTD (activated if 'generalfixes' or 'win2k' is enabled, or keyboard remapping is active)
Fixed bug with wagons getting lost if moved after the second head of
a multi-headed train with multihead off and new graphics
Fixed the way steam plumes, diesel smoke and electric sparks are generated, especially
in mixed multi-head setups. Also show more of them if the engine is using more power and
realistic acceleration is active
Several windows were slightly adjusted to fit the new vehicle descriptions and names
Fixed some issues with subsidiary management
Fixed Local Authority actions disappearing if the cash is close to the maximum.
Updated sv2flip to also flip orgplayer numbers for subsidiary management
TTD bug fixed: it's no longer possible to place buoys in the north corner of the map (would result in a ghost buoy)
TTD bug fixed: New Vehicle Available message was not displayed for vehicle id 0
TTD bug fixed: potential sync loss after a failed action, query, or cost checking in multiplayer
In 2.0 rev 1:
Selecting new currency in main menu does apply to new game now
fix for load/unload bug where train returns to same station without unloading and is unable
to load more cargo
fix for the Windows version loader which caused the cryptic "TTDPatch nlp!" error message
fix for Euro symbol not being available if no new graphics were loaded (could also cause crashes)
fix for crash while parsing command line (startyear vs. newstartyear)
fix to manualconvert: conversion of depots with vehicles is possible, however the wagons of incorrect train type can't be attached to trains of different (new) type
fix bug with AI taking over original company when using subsidiary management with sign cheats disabled
Known Bugs
The following bugs have been reported:
dxmci.dll causes a harmless crash when exiting TTD, on some versions of Windows 98